﻿using System;

namespace AiAsteriods.Game.Entities.Agent {
  [Flags()]
  enum GridContentType {
    BLANK = 0,
    ENEMY = 1 << 0,
    PLAYER = 1 << 1,
    BULLET = 1 << 2,
    RL = 1 << 3,
    RR = 1 << 4,
    RA = 1 << 5,
    RF = 1 << 6,
    RS = 1 << 7,

    RC = RA | RF,
  }
}
